Home Games News Cosplay. I mainly focus on the CEO aspect of the game. Advanced Nightclub Guide. Advanced Smuggler's Run Guide. Advanced Guide for MC Business. Quick Guide for the Oppressor.
Guide to Combat Aircraft. How to Use Mods? Terrorbyte Guide. Cheat Codes. Good job, i can see you have a good taste in games. Obviously you have to load up GTA online. Now its finally time to make hella bread. Hit escape, go to online, and hit jobs, then go to play job, rockstar created, and go to missions. Now if you're playing in a time where there is double cash and money for certain missions, do those missions.
You can look up the best missions to make the best money. However, I'll recommend a series of missions that are easy, fast, and high paying, the dispatch missions pay well and are easy.
All the dispatch missions pay usually 15k and take mins. I'll link a youtube video for you so in case you get stuck you can reffer to the video to help you. Just grind these missions and youll have money in no time. Dont buy any expansions becasue they're super expensive and useless.
Ok Now that you have a CEO office you need to do some more mission grinding, I'd assume you have your own grinding tactic by now, I'm sure you dont just do dispatch missions anymore because you found other missions to grind off of.
But anyways buy a wearhouse.Vehicle cargo missions can only be conducted in Public Free Mode sessions, but there is no minimum player limit so a player alone in a public lobby can participate, but will be limited to exporting single vehicles at a time and will be unable to export any collections. Completing Vehicle Cargo missions unlocks the " Special Vehicle Work " missions, every 4th car successfully warehoused will unlock one of the eight special missions available. In order to unlock all of them, 32 cars must be warehoused.
When sourcing vehicle cargo or when exporting it, the rest of the players in session will receive a message alerting them of the organization moving vehicle cargo, once the global signal countdown is over. The vehicle cargo will be represented then by a blinking red car in the map. In the latter case, they will have to pay for any damages, similarly to when they source a vehicle the usual way. Vehicle missions are started by logging on to the desktop in the office, selecting Vehicle Cargo option and clicking on the source vehicle button.
The vehicle will range from top range to standard range randomly. Once a vehicle is sourced, a text message with the info of the vehicle and a picture will be sent to the player via text message on their in-game phone and the Assistant will call the player to describe the task on exit from the office. Obstacles will present themselves to the player, as they go for the vehicle with different scenarios randomly being used.
When delivering a vehicle, NPCs may pursue the player and open fire or the player may become wanted by the police. The player should attempt to keep the car in good condition to avoid high repair costs to maintain the mission profitability. If the player is split from the rest of the players in the lobby i. There is a cool down of two and a half minutes between vehicle retrieval missions which starts once the player has successfully delivered the vehicle to the warehouse or fails the delivery.
Vehicle warehouses have a capacity of 40 cars and there are 32 individual models available to import. Target vehicles are randomly selected from the list of 32 but will not double up until the player has stored one of each of the 32 models.
Players can take advantage of this. Selling vehicles is pretty straight forward. After the player has delivered a vehicle to the warehouse they can sell it right away. The player must go to the Ad-Hawk Autos website on the computer located in the vehicle warehouse office and selecting 1 to 4 vehicles to sell or a collection if the player has completed a collection. This does not include additional bonuses.
Some buyers will request a collection of cars with certain license plates and modifications. Players will be able to export all cars in the collection upon completing the collection as long as they have enough members in their organization. By exporting collections, players will be awarded with a bonus on top of the regular commission.
Fandom may earn an affiliate commission on sales made from links on this page. Sign In Don't have an account? Start a Wiki.Gunrunning is one of the businesses that you will need to spend your hard-earned money on in order to earn more. But one thing you should know before you venture into this business is that Gunrunning is not something that you should spend all your time doing.
That is if you play like a ghetto entrepreneur and go for the supplies acquired through stealing. Gunrunning is similar to your Bikers business but operates on a larger scale in terms of investment and returns. Much like the warehouses, the bunkers are an expensive investment. The cheapest is going for a cool million and the most expensive is going for two million. You will need to do the math here and find the best value for your money, but buying the cheapest warehouse is the best way to go here.
The bunker you purchase will be the base of your operations. There is a garage section for your Mobile Operations Center, an HQ section, a weapon workshop and an area for research and production. You can upgrade your bunker with accommodations, a shooting range, and a gun locker. You can also decorate your bunker using the different styles of interior designs available, but be aware this jacks up the cost.
Once you have your new bunker, get to it! Wait for the long cut scene to end and then hit the computer in the research area to start the setup mission. This mission is always the same. You reach the ammunition, steal a vehicle with crates full of supplies and take it to the bunker. You can tweak your business a little by upgrading the equipment. Doing this will speed up the production rate, improve the value of your weapons product and consume fewer supplies per stock produced.
There is a staff upgrade option which gives you the same bonuses as the equipment upgrade. Another option is the security upgrade feature.
GTA Online: Crate Selling Profit Charts
This will only lower the likelihood of your bunker being attacked by enemies, but not remove the threat entirely. So, expect getting hit. You can assign the staff to manufacture, which you will use to create products or you could assign them all to research. There are 45 items to unlock from research, from modifications of the weaponized vehicles to parts for the Mark II weapons. But as I said earlier, you can always throw in money to research and speed up the process.
A bunker with all the upgrades and the staff dedicated completely to manufacturing will use an entire bar of supplies; thus creating exactly 20 crates of weapons. The Doomsday Heist gives you the chance to drive flying cars and infiltrate secret bases to save the world. You will need at least one partner when you start. The more partners you get the more the cut will be split. In total, there are 3 Acts in the heist. Now remember, the more partners you invite, the more you will have to split the cut.
The new CEO privileges in this mode have enabled players to build a city-wide contraband distribution service. Now you are no longer a crook or a professional thug for hire.As all of you probably know by now, money is kind of a big thing in GTA Online. You need a lot of it, but it's kinda hard to earn if you don't know what you are doing. Between our series of helpful guides and the power of the internet at your fingertips, it shouldn't be hard to pick a popular method that works for you.
However, for the perfectionists among you, just one of those methods isn't enough. Everywhere you look, you'll be told the same two things: crates and vehicle imports. For those of you who are new among us - and based on sales data there are a lot of you - crate missions were introduced as the first kind of CEO activity with the Further Adventures in Finance and Felony update back in In order to run crates, you need a CEO office and a warehouse.
That warehouse needs to be filled with stock, which then needs to be delivered. Vehicle exports function in a similar manner, requiring an office and a vehicle warehouse, with missions involving first importing actually stealing vehicle cargo then selling it off in an export mission.
With crates, you can factor in speed, cooldowns, the number of associates helping you, special cargo, and the payout multiplier based on how populated the session is. With vehicle imports, you have the quality of the vehicle and collection bonuses to consider, as well as the benefit of working with a team. For the sake of simplicity, we'll assume you're playing solo in an otherwise empty public lobby.
That means you won't benefit from the additional speed brought on by associates, but you also won't need to fear griefers raining on your parade. Now, this assumes you have a whole lot experience with these missions, memorized spawn locations, NPC behavior and more, meaning you can complete them in the best time possible. Now, based on similar number crunching, seen in threads like this onevehicle imports will see you hitting similar numbers that are marginally higher.
So, on their own, these methods are roughly equal in their efficiency, right? True enough, but the superiority of one over the other comes from their expandability - and in this regard, vehicle importing wins without question.
Crate missions generally take longer than vehicle exporting, meaning on average you can't fit as many additional jobs in between cooldowns per hour, and if you have two medium warehouses instead of one large one, you won't even have a cooldown to fill out with additional work.
The wonderful thing about coupling these methods is thanks to the way their cooldowns are set up. When you play a round of Sightseer, all CEO missions go on cooldown. This is something that's wholly achievable, but you'll need to learn the ropes. So what about that Top-Range Only method we mentioned before regarding importing and exporting vehicle cargo? Basically, it's a technique used to maximize profit when exporting vehicles by ensuring that you only roll these top-range rides when sourcing new rides.
Basically, this just uses the game's programming to full effect, so there's no glitch or exploit here. So long as you don't have all 32, when you source a new car it will always be one you don't have yet. The idea is that you fill up your warehouse with precisely one of each ride, resulting in a full set of Home Discussions Workshop Market Broadcasts.
Change language. Install Steam. Store Page. Global Achievements. I wonder if the size of the warehouse affects its 'heat level' i. Showing 1 - 15 of 21 comments. I Have no idea what that means but if i had to take a guess id say a bigger risk when selling your stock, because if you fail selling you lose all stock and the investmeant youve put in. How much does your crew getting?
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Originally posted by NigHtEagLe :. Originally posted by Diablerie :. Slumpdog View Profile View Posts. Vivi View Profile View Posts.
Akadai View Profile View Posts. Your numbers and info is off. It's 2k for 1 crate, 8k for 2 crates, and 18k for 3 crates They also don't sell for higher depending on how you order them. They have always sold for the same price. I've sold several warehouses full of crates, and no matter how you buy them, it's always the same sell price. You do however get a bonus if there are more CEOs in the session when you sell. The more you sell, the more profit, higher the risk Again, how you buy your crates has no effect on it.
It's mainly a time vs money thing. Obviously 2k a crate is best profit, but not very time effecient. I normally do 2 crate runs. Always sell when full or you won't make a profit at all unless you do a lot of VIP work like headhunter, sightseer or hostile takeover.
SO wonder the sun never sets on the british empire, because God doesn't trust them in the dark lol.
Air Freight Cargo
I don't have any belief or religion.Granted, the griefer issue has become a lot more pronounced than before, but you can always drop into a public lobby where you are alone by following these steps. The NPC opposition is negligible, and since you are alone, the mood-swings of other players' internet won't affect you due to the peer to peer server architecture, making a disconnect unlikely. Soloing or running with a few associates crates rivals heists in terms of profits in GTA Online right now, making the new content one of the best ways to stack up cash for those bigger purchases.
Thanks to some helpful members of the GTA community, we've been able to find out exactly how much you'll earn by running heists and how to distribute the bounty if you are hosting. Now, once again with the help of the community, we can compare those figures to the exact amounts of cash you'll earn while running crate jobs. Finance and Felony added an all new black market mechanic to GTA Online, wherein as a CEO you must buy one or more warehouses of varying sizes, buy illicit goods, take them to your warehouse and eventually sell them off to the right buyer.
There are a number of factors at work here, such as the size and number of warehouses you have, how many crates you move at once, how long they stay in your warehouse, how much of a given good you own, whether it is special cargo or not and much more. With all of these factors, it might be tough figuring out which course of action is the most profitable. Add to this the possibility of getting your crates blown up by some jerk in a populated public lobby, and the whole affair seems pretty risky.
Luckily, these only put the "parent" warehouse on ice, so the others may still be used to initiate runs. Now, as you can see once you've gotten your grips with these charts. It might seem pretty daunting at first glancewhen done right you can get a somewhat higher time-to-money ratio with crate delivery sessions than with heisting in GTA Online.
Even so, the initial investment required to run CEO missions is enough to put many players off.
That hefty investment might have been implemented for a reason. When some of the assets required for this line of work were discounted in a weekly event, a number of GTA Online players reported the CEO population exploding, leaving no-one wanting to be an associate other than inexperienced new players who couldn't afford the offices even at a discount.
Either way, these charts should help you plan ahead. Knowing your goals and what you want to buy helps, as well as learning a few other tips on earning money. Gaining cash in GTA Online might seem tough, but if you're doing it smart, you'll be rich in no time. Questions or comments? Join our discussion forums. Share Tweet Pin Email. He loves getting involved with the community and is an avid fan of all things Rockstar Games.
His journey with the franchise began with GTA 2 back when it was new all the way back inand he was a gamer even before then.
GTA 5 Best Businesses That Make Big Money
Find Aron on Facebook. Forgot password?This cargo is required to maintain stock inside the hangar. There is no way to check how many source missions have been completed, however an overview of how much stock is currently in the hangar is listed on the Sell tab on the Free Trade Shipping computer inside the hangar's computer room. After the 7 initial aircraft included, so far another 7 drip-fed aircraft also have trade prices if the required number of source missions are completed, resulting in a total of 42 source missions.
Once selected, the player will immediately spawn outside the hangar with their active personal vehicle nearby. Ron Jakowski will call the player informing them of the situation. Once the phone call has been initiated, a GPS marker indicating the primary location will be marked on the map.
Cargo missions can often be as far as 8 miles away, depending on the hangar location, however the majority of missions traverse the map during their events, rather than have a strict, fixed location.
A suggested aircraft will be parked near the hangar, however players are not required to use the aircraft supplied. The first mission will always be a business setup mission, similar to Gunrunning 's Supplies.
This mission will involve stealing a Mogul plane, guarded by several Lost MC gang members and a Lost Slamvan in various locations. The player will always be given 20 minutes to obtain the cargo and bringing it back. In most circumstances, the player can die as many times as they want, but must note that dying may jeopardize the mission, especially on long journeys back, or during a shootout.
Sometimes, the player is given a vehicle respawn limit, in which, destroying the mission-provided vehicle will grant the player with a "second chance". Destroying a cargo vehicle, such as a plane, may fail the mission, however, this may not always be the case; for example, a particular range of mission types involve a land vehicle usually a transport truck, like the Mule or Brickade transporting the cargo, which can either be stolen and dropped off at the hangar, or destroyed, and the cargo be taken by other means of transport.
Like Vehicle Cargo and Special Cargo missions, Air Freight Cargo missions have a small cooldown timer of around 3 minutes, although the timer only applies to the cargo that was collected during the previous mission, and another type of cargo can be stolen immediately. The player is given a V Molotok to take down the cargo planes and surrounding jets to collect the cargo.
The cargo package will parachute down slowly to allow the player to fly to it, automatically collecting it. The Bolingbroke Penitentiary or Humane Labs and Research must be infiltrated by parachuting from a player-piloted Cargobob. The players must retrieve one or more vehicles containing the supplies - a Police Riot or Buzzard, respectively, depending on the infiltrated facility. The player is given a P Nokota to destroy the jets and collect the package.
Pairs of Buzzard Attack Choppers will pursue the player after collection.